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Hardest Blackjack Hands: 12 Plays Ranked by What They Cost

The hardest blackjack hands are the ones where instinct loses money. Twelve common mistakes ranked by cost per 100 hands, from insurance to splitting tens.

Key takeaways

  • Taking insurance is the costliest common mistake at 0.28 units per 100 hands, ahead of splitting 10-10 against a 6 (0.18), hitting 11 against a 10 instead of doubling (0.08) and standing on 16 against a 10 instead of surrendering (0.07). The most expensive single error is not splitting A-A against a 6, at 0.49 units each time, but it comes up only once in 2,271 hands. The twelve plays together would cost about 0.72 units per 100 hands if you always got them wrong.
On this page
  1. How we ranked them
  2. The four that cost the most
  3. The expensive hand you rarely see
  4. The middle of the list
  5. What these mistakes cost over a session
  6. How we checked the numbers against published figures
  7. What to do with this
  8. What we could not verify, and our assumptions

The hardest blackjack hands are the ones where the natural play costs money, and the single costliest habit is taking insurance, at 0.28 units per 100 hands. Next come splitting a pair of tens against a 6 (0.18 units per 100 hands), hitting 11 against a 10 instead of doubling (0.08) and standing on 16 against a 10 instead of surrendering (0.07). This page ranks twelve common blackjack mistakes by what they cost over time, using the exact expected values from our engine.

The ranking multiplies two numbers: how much a wrong play loses each time it happens, and how often the situation comes up. That second number matters. The biggest single error here costs 0.49 units, but you meet the hand once in 2,271 rounds.

Units lost per 100 hands by always taking insurance, the costliest mistake
0.28
Units lost each time you hit A-A against a 6 instead of splitting
0.49
Hands that are a hard 16 against a dealer 10
1 in 59
Units per 100 hands if you got all twelve plays wrong every time
0.72

Source: Our study S5, src/data/studies/s5-blackjack-odds.json (mistakes[])

How we ranked them

All figures are for six decks, dealer stands on soft 17, double after split and late surrender, which is the common modern table. A “unit” is your original bet. Take a ten-dollar bet: 0.28 units per 100 hands is $2.84 over $1,000 wagered.

For each play we took the engine’s expected value (EV) of every legal action in that spot. The cost of a mistake is the best action’s EV minus the EV of the mistaken one. Multiplying by how often the spot arises gives the cost per 100 hands. Those frequencies are computed by counting the exact two-card hands and the dealer upcard, then removing dealer naturals. They are not survey data about how often players really err, so the final column assumes you make that exact mistake every time it appears. Real players are right some of the time, so read the column as a ceiling.

Twelve common mistakes, ranked by cost per 100 hands (6 decks, dealer stands on soft 17)
RankThe mistakeBest playCost each time (units per 100 bet)Comes up once in (hands)Cost per 100 hands (units)
1Taking insuranceDecline3.7013.00.284
2Splitting 10-10 vs 6Stand25.08137.40.183
3Hitting 11 vs 10Double6.0073.70.081
4Standing on 16 vs 10Surrender4.0159.50.067
5Standing on 16 vs 7Hit6.80219.40.031
6Not splitting A-A vs 6Split49.162,271.00.022
7Standing on 12 vs 3Hit1.83156.40.012
8Not splitting 8-8 vs 10Split6.11615.40.010
9Hitting 13 vs 2Stand1.52155.40.010
10Hitting 10 vs 9Double3.15362.70.009
11Standing on A-7 vs 9Hit8.341,088.00.008
12Standing on A-7 vs 3Double2.771,088.00.003

Cost each time is the best action's EV minus the mistaken action's EV, from chart-cell EVs averaged over two-card compositions. Frequency counts only two-card starting hands. Taking insurance is costed on a half-bet insurance stake.

Source: Our study S5 (mistakes[])

Cost per 100 hands of making each mistake every time it comes up The first four plays account for most of the total. Twelve plays together come to about 0.72 units, more than twice the table's own 0.33% edge.
Cost per 100 hands of making each mistake every time it comes upBar chart: Cost per 100 hands of making each mistake every time it comes up. Of 12 items, highest is Taking insurance at 0.284, lowest is Standing on A-7 vs 3 at 0.003.Taking insurance0.284Splitting 10-10vs 60.182Hitting 11 vs 100.081Standing on 16vs 100.067Standing on 16vs 70.031Not splittingA-A vs 60.022Standing on 12vs 30.012Not splitting8-8 vs 100.010Hitting 13 vs 20.010Hitting 10 vs 90.009Standing on A-7vs 90.008Standing on A-7vs 30.003
Cost per 100 hands of making each mistake every time it comes upBar chart: Cost per 100 hands of making each mistake every time it comes up. Of 12 items, highest is Taking insurance at 0.284, lowest is Standing on A-7 vs 3 at 0.003.Taking insurance0.284Splitting 10-10 vs 60.182Hitting 11 vs 100.081Standing on 16 vs 100.067Standing on 16 vs 70.031Not splitting A-A vs60.022Standing on 12 vs 30.012Not splitting 8-8 vs100.010Hitting 13 vs 20.010Hitting 10 vs 90.009Standing on A-7 vs 90.008Standing on A-7 vs 30.003
Cost per 100 hands of making each mistake every time it comes upBar chart: Cost per 100 hands of making each mistake every time it comes up. Of 12 items, highest is Taking insurance at 0.284, lowest is Standing on A-7 vs 3 at 0.003.Taking insurance0.284Splitting 10-10 vs 60.182Hitting 11 vs 100.081Standing on 16 vs 100.067Standing on 16 vs 70.031Not splitting A-A vs 60.022Standing on 12 vs 30.012Not splitting 8-8 vs 100.010Hitting 13 vs 20.010Hitting 10 vs 90.009Standing on A-7 vs 90.008Standing on A-7 vs 30.003

Source: Our study S5 (mistakes[].costPer100HandsIfAlwaysMadeUnits)

See the numbers as a table
Cost per 100 hands of making each mistake every time it comes up
Units lost per 100 hands
Taking insurance0.284
Splitting 10-10 vs 60.182
Hitting 11 vs 100.081
Standing on 16 vs 100.067
Standing on 16 vs 70.031
Not splitting A-A vs 60.022
Standing on 12 vs 30.012
Not splitting 8-8 vs 100.010
Hitting 13 vs 20.010
Hitting 10 vs 90.009
Standing on A-7 vs 90.008
Standing on A-7 vs 30.003

The four that cost the most

1. Taking insurance: 0.2844 units per 100 hands

Insurance is a separate bet that pays 2 to 1 if the dealer’s hole card is a ten. It only breaks even if that happens one time in three, 33.33%. Against an ace, the chance is 30.87%, so the bet loses 0.0740 per unit insured and costs 0.0370 of your original bet at the usual half-bet stake. Dealer aces show once in 13 hands, so this is the most frequent decision on the list. It is a side bet, not protection for your hand. The guide to how table rules move the edge shows where insurance sits next to them.

2. Splitting 10-10 against a 6: 0.1825 units per 100 hands

Twenty is already a strong total. Against a 6 the dealer busts 42.28% of the time, and standing is worth 0.7028 units. Splitting turns one hand likely to win into two hands that start from a 10, worth 0.4520 in total. It is still a profitable play, which is exactly why it tempts people, but it gives up 0.2508 units every time. The spot arises once in 137.4 hands, far more often than the other pair mistakes here, so it ranks second.

3. Hitting 11 against a 10 instead of doubling: 0.0815 units per 100 hands

Both options win. Hitting is worth 0.1193 and doubling 0.1793, so hitting loses 0.0600 per hand, from a spot that appears once in 73.72 hands. The engine explains it as a doubling spot where you are the favourite to finish with the better hand, so more money out earns more. The mistake feels safe because the dealer’s 10 looks scary, but the 10 is also a card that makes your 11 into 21.

4. Standing on 16 against a 10 instead of surrendering: 0.0675 units per 100 hands

Surrendering costs half your bet, so its EV is exactly −0.5. Standing is −0.5401, hitting −0.5346. All three are losing plays, and surrendering loses least. Standing costs 0.0401 more than surrendering, and 0.0056 more than hitting, at a rate of once in 59.47 hands. If the table does not offer late surrender, hit. Surrendering depends on the rules, so the ranking above is specific to tables that allow it.

Why 16 against 10 feels so hard

Every option has an expected value of half a bet lost or worse, so no play feels right. The hand is hard because the best answer is the least bad one. The money at stake is small each time, but the spot comes up more often than any other on this page except insurance.

The expensive hand you rarely see

Not splitting a pair of aces against a 6 has the largest cost of all per hand: 0.4916 units, the gap between splitting (0.6800) and hitting a soft 12 (0.1885). Aces split into two hands that each start with an ace, which is the best starting card in the game. But a pair of aces against a 6 comes up once in 2,271 hands. So its cost per 100 hands is only 0.0217, and it ranks sixth.

Cost each time you make the mistake (units per 100 bet) Sorted by damage per occurrence. Compare with the previous chart: the order changes completely once frequency is included.
Cost each time you make the mistake (units per 100 bet)Bar chart: Cost each time you make the mistake (units per 100 bet). Of 12 items, highest is Not splitting A-A vs 6 at 49.16, lowest is Hitting 13 vs 2 at 1.52.Not splittingA-A vs 649.16Splitting 10-10vs 625.08Standing on A-7vs 98.34Standing on 16vs 76.80Not splitting8-8 vs 106.11Hitting 11 vs 106.00Standing on 16vs 104.01Taking insurance3.70Hitting 10 vs 93.15Standing on A-7vs 32.77Standing on 12vs 31.83Hitting 13 vs 21.52
Cost each time you make the mistake (units per 100 bet)Bar chart: Cost each time you make the mistake (units per 100 bet). Of 12 items, highest is Not splitting A-A vs 6 at 49.16, lowest is Hitting 13 vs 2 at 1.52.Not splitting A-A vs649.16Splitting 10-10 vs 625.08Standing on A-7 vs 98.34Standing on 16 vs 76.80Not splitting 8-8 vs106.11Hitting 11 vs 106.00Standing on 16 vs 104.01Taking insurance3.70Hitting 10 vs 93.15Standing on A-7 vs 32.77Standing on 12 vs 31.83Hitting 13 vs 21.52
Cost each time you make the mistake (units per 100 bet)Bar chart: Cost each time you make the mistake (units per 100 bet). Of 12 items, highest is Not splitting A-A vs 6 at 49.16, lowest is Hitting 13 vs 2 at 1.52.Not splitting A-A vs 649.16Splitting 10-10 vs 625.08Standing on A-7 vs 98.34Standing on 16 vs 76.80Not splitting 8-8 vs 106.11Hitting 11 vs 106.00Standing on 16 vs 104.01Taking insurance3.70Hitting 10 vs 93.15Standing on A-7 vs 32.77Standing on 12 vs 31.83Hitting 13 vs 21.52

Source: Our study S5 (mistakes[].costPerHandUnits)

See the numbers as a table
Cost each time you make the mistake (units per 100 bet)
Units lost each time
Not splitting A-A vs 649.16
Splitting 10-10 vs 625.08
Standing on A-7 vs 98.34
Standing on 16 vs 76.80
Not splitting 8-8 vs 106.11
Hitting 11 vs 106.00
Standing on 16 vs 104.01
Taking insurance3.70
Hitting 10 vs 93.15
Standing on A-7 vs 32.77
Standing on 12 vs 31.83
Hitting 13 vs 21.52

Compare it with the ranking. Three of the five plays that cost most each time (A-A against a 6, A-7 against a 9, 8-8 against a 10) come up once in 600 hands or more, and none of the three most frequent spots (insurance, 16 against a 10, 11 against a 10) is in the top five for cost each time. That is why a fixed list of “never do this” rules misleads: weight by how often you actually see the hand.

How often each spot comes up (times per 1,000 hands) Counted from the exact two-card hand and dealer upcard, after removing dealer naturals. Not survey data.
How often each spot comes up (times per 1,000 hands)Bar chart: How often each spot comes up (times per 1,000 hands). Of 12 items, highest is Taking insurance at 76.9, lowest is Not splitting A-A vs 6 at 0.4.Taking insurance76.9Standing on 16vs 1016.8Hitting 11 vs 1013.6Splitting 10-10vs 67.3Hitting 13 vs 26.4Standing on 12vs 36.4Standing on 16vs 74.6Hitting 10 vs 92.8Not splitting8-8 vs 101.6Standing on A-7vs 90.9Standing on A-7vs 30.9Not splittingA-A vs 60.4
How often each spot comes up (times per 1,000 hands)Bar chart: How often each spot comes up (times per 1,000 hands). Of 12 items, highest is Taking insurance at 76.9, lowest is Not splitting A-A vs 6 at 0.4.Taking insurance76.9Standing on 16 vs 1016.8Hitting 11 vs 1013.6Splitting 10-10 vs 67.3Hitting 13 vs 26.4Standing on 12 vs 36.4Standing on 16 vs 74.6Hitting 10 vs 92.8Not splitting 8-8 vs101.6Standing on A-7 vs 90.9Standing on A-7 vs 30.9Not splitting A-A vs60.4
How often each spot comes up (times per 1,000 hands)Bar chart: How often each spot comes up (times per 1,000 hands). Of 12 items, highest is Taking insurance at 76.9, lowest is Not splitting A-A vs 6 at 0.4.Taking insurance76.9Standing on 16 vs 1016.8Hitting 11 vs 1013.6Splitting 10-10 vs 67.3Hitting 13 vs 26.4Standing on 12 vs 36.4Standing on 16 vs 74.6Hitting 10 vs 92.8Not splitting 8-8 vs 101.6Standing on A-7 vs 90.9Standing on A-7 vs 30.9Not splitting A-A vs 60.4

Source: Our study S5 (mistakes[].frequencyPerHand)

See the numbers as a table
How often each spot comes up (times per 1,000 hands)
Times per 1,000 hands
Taking insurance76.9
Standing on 16 vs 1016.8
Hitting 11 vs 1013.6
Splitting 10-10 vs 67.3
Hitting 13 vs 26.4
Standing on 12 vs 36.4
Standing on 16 vs 74.6
Hitting 10 vs 92.8
Not splitting 8-8 vs 101.6
Standing on A-7 vs 90.9
Standing on A-7 vs 30.9
Not splitting A-A vs 60.4

The middle of the list

The next six plays each cost between 0.0087 and 0.0310 units per 100 hands.

  • Standing on 16 against a 7 (0.0310). The dealer busts only 26.19% of the time with a 7 showing, so standing rarely wins. Hitting is −0.4092 and standing −0.4773, a gap of 0.0680 units, once in 219.4 hands. A 16 against a 7 is a poor hand either way, but hitting is better.
  • Not splitting A-A against a 6 (0.0217), covered above.
  • Standing on 12 against a 3 (0.0117). Against a 3 the dealer busts 37.42%. Hitting a 12 risks a 31% bust, which is why standing feels safe. The engine says hitting is worth −0.2338 against −0.2521, gaining 0.0183 per hand.
  • Not splitting 8-8 against a 10 (0.0099). Hard 16 is the worst total in the game, so two hands that start from 8 do better. Splitting is −0.4757 and standing −0.5369, a gain of 0.0611, but it asks you to put a second bet out against a dealer 10.
  • Hitting 13 against a 2 (0.0098). This is a mistake in the opposite direction: stand. Standing is −0.2931 and hitting −0.3083, a gap of only 0.0152.
  • Hitting 10 against a 9 (0.0087). Doubling is 0.1495 and hitting 0.1180, a gap of 0.0315. The spot arises once in 362.7 hands.

The soft 18 pair

Two last plays involve ace-seven and move in opposite directions. Standing on A-7 against a 9 costs 0.0834 each time (0.0077 per 100 hands): hitting is −0.0992 against −0.1826 for standing. Soft 18 cannot bust with one card, so the draw is free, and a 9 is a strong dealer card. Standing on A-7 against a 3 costs 0.0278 (0.0026 per 100 hands) because doubling is worth 0.1789 and standing 0.1511. The soft 18 is the one hand total where three different plays are right depending on the upcard, which is why it gets misplayed. The complete recommended play for every hand is on one page.

Expected value of each action in five of the spots (units per 1 unit bet, 6 decks, dealer stands on soft 17)
Hand vs dealerStandHitDoubleSplitSurrender
10-10 vs 60.7028−0.8522−1.70450.4520−0.5000
A-A vs 6−0.14570.18850.19000.6800−0.5000
11 vs 10−0.53980.11930.1793-−0.5000
16 vs 10−0.5401−0.5346−1.0691-−0.5000
16 vs 7−0.4773−0.4092−0.8184-−0.5000

A dash means the action is not legal. 16 vs 10 is a surrender spot; the others favour split, double or stand as listed in the ranking table.

Source: Our study S5 (mistakes[].ev)

What these mistakes cost over a session

Add up all twelve, assuming a player gets every one of them wrong every time, and the cost is 0.72 units per 100 hands. The house edge of the table itself is 0.33 units per 100 hands, so an always-wrong player pays more than twice the edge on top of it. Without insurance the total is 0.43 units.

At $10 a hand and 70 hands an hour (our pace assumption), the cost of always being wrong on all twelve is about $5.03 an hour on top of the table’s $2.32. Nobody makes every one of them every time, so treat these as ceilings. The point of the list is where practising helps most: insurance, the 10-10 split, doubling 11 and surrendering 16.

Frequent beats dramatic

Declining insurance and standing on 20 are worth more over many sessions than perfecting the aces and eights splits, because they come up far more often.

How we checked the numbers against published figures

Wizard of Odds publishes composition-dependent EVs for six decks and a dealer who stands on soft 17. We compared each of the twelve plays with the matching rows. Our engine uses chart-cell averages over two-card compositions, so small differences are expected.

Engine EV against the Wizard of Odds table, selected plays (6 decks, dealer stands on soft 17)
PlayEngine EVWizard of Odds EV (range)Verdict
10-10 vs 6, stand0.70280.7028Equal
10-10 vs 6, split0.45200.4449Engine 0.007 higher; cost 0.2508 vs 0.2579 from their figures
A-A vs 6, split0.68000.6824Within 0.003
11 vs 10, double0.17930.1739 to 0.1785Within 0.001
11 vs 10, hit0.11930.1170 to 0.1186Within 0.001
16 vs 10, stand−0.5401-0.5368 to -0.5410Inside the range
16 vs 7, hit−0.4092-0.4084 to -0.4086Within 0.001
8-8 vs 10, split−0.4757-0.4754Within 0.001
A-7 vs 9, stand−0.1826-0.1826Equal
12 vs 3, hit−0.2338-0.2314 to -0.2370Inside the range
13 vs 2, hit−0.3083-0.3054 to -0.3117Inside the range

Wizard of Odds lists each two-card composition separately, so a range is shown for hands such as 10-6 and 9-7. Hand probabilities in their table also match our frequencies: 10-10 vs 6 is 0.007277, hard 16 vs 10 is 0.016814 for 10-6 plus 9-7.

Source: Wizard of Odds, blackjack appendix 9 (6 decks, S17), fetched 9 October 2026; our study S5

The only meaningful difference is the 10-10 split, where our engine is 0.007 higher than theirs. We kept it: the correct play and the ranking do not change, and the cost is within 3% of the figure from their table. Everything else lies inside or within 0.003 of the published range. The engine also gives the same dealer-natural-free frequencies as their probability column.

What to do with this

Aim your practice at frequency first. Decline insurance and even money, stand on 20, double 11 against a 10, and learn the one surrender spot, hard 16 against a 10. After that, the rare plays such as A-A against a 6 are worth learning only because they are easy to memorise. The soft-17 variant of the strategy changes a few of these doubles and surrenders, and the one-deck version changes others, so check which table you are on.

What we could not verify, and our assumptions

  • Frequency is computed, not observed. We enumerate the cards. We did not survey real players, so we cannot say how often people actually make each mistake. The cost-per-100-hands column assumes you make the mistake every time.
  • Two-card hands only. A hard 16 reached after hitting 5-4-7, or a 13 made of three cards, is not counted, so frequencies for hard totals understate real exposure. Costs for those compositions differ slightly because removed cards shift the odds.
  • Chart-cell averages. The engine averages over the two-card compositions that make each total and does not remove the player’s own cards from the shoe. Wizard of Odds uses exact compositions. Differences stayed within 0.003 except the 10-10 split (0.007).
  • Insurance was not checked against a fetched external page. Its cost follows from the 30.87% chance of a ten under an ace and the 2-to-1 payout, and matches the 7.40% figure used elsewhere on this site. It ignores your own cards.
  • Twelve plays, not more. We kept the twelve in our study. We did not rank other mistakes such as never doubling soft hands, incorrect splits of 4-4 or 6-6, or mistakes arising only with three or more cards.
  • Rule dependence. Late surrender is assumed. Without it, standing on 16 against a 10 costs only 0.0056 units per hand and drops down the ranking. The ranking also changes with other rules, which we did not rank.
  • Explain text. The engine’s plain-English explanation is written for the best play. We used it to describe why, but its “worth X more than Y” comparison is against the natural alternative, which is not always the mistake, so every cost on this page uses the study’s own mistake figures.
  • Dollar figures use $10 hands and 70 hands an hour, our assumptions, not measured table pace.

Rerun it yourself

Run node research/studies/s5-blackjack-odds/run.mjs with plain Node 22. It rewrites the JSON behind every chart and table on this page in about 13 seconds and fails loudly if any of its 56 checks does not pass.

Questions people ask

What is the hardest hand to play in blackjack?

Hard 16 against a dealer 10 is the usual answer, because every option loses. Under six-deck rules the engine gives surrender −0.5, hit −0.5346 and stand −0.5401 per unit bet. Surrender is best, and without it hitting beats standing by 0.0056. The spot comes up once in 59.47 hands, so it is common.

What are the most common blackjack mistakes?

Ranked by cost per 100 hands, taking insurance comes first at 0.2844 units, then splitting 10-10 against a 6 at 0.1825, hitting instead of doubling 11 against a 10 at 0.0815 and standing on 16 against a 10 instead of surrendering at 0.0675. Rare errors can be bigger per hand but cost less over a session.

Should you ever split tens in blackjack?

Not under basic strategy. A pair of tens is 20, and against a dealer 6 standing is worth 0.7028 units while splitting is worth 0.4520. Splitting is still profitable, but it gives up 0.2508 units each time. The spot arises once in 137.4 hands, which is why it ranks second on this list.

Is it a mistake to hit 11 against a 10?

Yes, doubling is better. Against a 10, hitting 11 is worth 0.1193 units and doubling 0.1793, so hitting gives up 0.0600 per hand. The spot arises once in 73.72 hands. Doubling puts more money out at a profit, because 11 is the favourite to finish ahead of a dealer who still has to draw.

Is taking even money on a blackjack a mistake?

Even money is the same 2-to-1 insurance bet in disguise. With no information about your own cards, insurance costs 7.40% of the insurance stake at six decks, because the hole card is a ten only 30.87% of the time against an ace and break-even is 33.33%. Basic strategy declines it.

Sources and method

Plays, costs and frequencies come from our study S5 (research/studies/s5-blackjack-odds/run.mjs), built on the site's exact blackjack engine and stored in src/data/studies/s5-blackjack-odds.json. We checked every expected value and hand probability against the Wizard of Odds table linked above (fetched 9 October 2026) and list the differences on the page. Insurance was checked by first-principles arithmetic only. No public URL for the study yet.

Information only. We are not legal, tax or financial professionals, and this page is general information, not advice. It reflects the sources and calculations listed on this page, and it may contain errors or be out of date. Spotted a mistake? See how we check our numbers or email us. This page contains no sponsored links; read how we earn.

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